Vanilla Weapons Expanded - Grenades(VanillaExpanded.VWEG): (no assemblies) Vanilla Weapons Expanded - Frontier(VanillaExpanded.VWEFT): (no assemblies) Vanilla Weapons Expanded - Quickdraw(VanillaExpanded.VWEQ): (no assemblies) Vanilla Weapons Expanded - Heavy Weapons(VanillaExpanded.VWEHW): (no assemblies) Vanilla Weapons Expanded - Coilguns(VanillaExpanded.VWEC): (no assemblies) Vanilla Factions Expanded - Settlers(): VFE_Settlers(1.0.0), Warmup(1.0.0) Vanilla Textures Expanded(VanillaExpanded.VTEXE): VanillaTexturesExpanded(1.0.1) Simple Chains: Leather(): (no assemblies) Hospitality(Orion.Hospitality): 0MultiplayerAPI(av:0.3.0,fv:0.3.0), Hospitality(av:1.0.0,fv:1.4.0.10)īradson's Main Button Icons for VE Textures(bs.mbifvte): BMBIFVTE(1.0.0) Humanoid Alien Races(erdelf.HumanoidAlienRaces): 0Harmony(2.2.2), AlienRace(1.0.0) Vanilla Fishing Expanded - Fishing Treasures AddOn(VanillaExpanded.VCEFAddon): (no assemblies) Vanilla Fishing Expanded(VanillaExpanded.VCEF): AchievementsExpanded(.17730), VCE-Fishing(1.0.0) Vanilla Factions Expanded - Pirates(): VFEPirates(1.0.0) Vanilla Weapons Expanded - Laser(VanillaExpanded.VWEL): (no assemblies) Vanilla Factions Expanded - Medieval(): VFEMedieval(1.0.6) Vanilla Weapons Expanded(VanillaExpanded.VWE): (no assemblies) Vanilla Achievements Expanded(vanillaexpanded.achievements): AchievementsExpanded(.17730) Vanilla Factions Expanded - Mechanoids - Auto-Mortar Shell Choice Patch(legodude17.vfemechscp): AutoMortarShellChoice(1.0.0) Vanilla Factions Expanded - Mechanoids(): VFEM(1.0.1.2) Vanilla Factions Expanded - Classical(): VFEC(1.0.0) LWM's Deep Storage(LWM.DeepStorage): IHoldMultipleThings(av:0.1.0,fv:1.0.0), LWM.DeepStorage(1.3) Toggleable Overlays(Owlchemist.ToggleableOverlays): ToggleableOverlays(av:2.1.4,fv:2.1.4) RimFridge Updated(rimfridge.kv.rw): RimFridge(1.2.1) Vanilla Factions Expanded - Insectoids(): InsectoidBioengineering(1.0.0), VFEI(1.2.3.1) Vanilla Apparel Expanded - Accessories(VanillaExpanded.VAEAccessories): VAE Accessories(1.0.0) HugsLib(UnlimitedHugs.HugsLib): 0Harmony(av:2.2.2,fv:1.2.0.1), HugsLib(av:1.0.0,fv:10.0.1)Īll Ideoligions Are Fluid(Superniquito.AllIdeoligionsAreFluid): Superniquito.AllIdeoligionsAreFluid(1.0.0)Īll Memories Fade(Mlie.AllMemoriesFade): AllMemoriesFade(av:1.0.0,fv:1.4.1), VersionFromManifest(0.0.0)Īlmost There!(roolo.AlmostThere): AlmostThere(1.0.0) Vanilla Backgrounds Expanded(vanillaexpanded.backgrounds): VBE(1.0.0) Ideology(): (no assemblies)īiotech(): (no assemblies) Anyway.įeedback is welcome and you are free to use the textures anyway you want, if you were waiting to use them yourself for your own mods.Log uploaded on Monday, March 20, 2023, 1:40:09 PM This only changes self-made Spikecore flakjackets. This doesn't affect pirates with Spikecore flak jackets btw, they will always have the correct color for the clothing and none of this affects the vanilla flak jacket. One problem that I don't know how to fix yet, and it doesn't even concern my mod, but Spikecore flak jackets, when crafted have the 50% chance to be white? Because the "color mask" isn't being applied to the texture? I tried a clean install with no mods and it was still happening so it was not coming from my mod so maybe it's a bug? ![]() I've made it so Spikecore Parka/ Jacket/ Dusters "spikes" don't get covered in the fabrics color, that way the spike looks like actual metal.Burkas and animal Style Cataphract Helmets to include transparency so you can see their eyes/face.Hey everyone, I managed to find and upscale the textures for ideology!Īll Textures have been upscaled with some exceptions to textures that were already a high enough texture to not bother with.Ĭlothing / Tattoos / DryadsBuildings / Art Slabs / SculpturesPlants / Ruins / RelicsĪnd all of the buildings that come in a style variant.
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